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Lonelygirl15 Forum to post messages about Bree and Danielbeast
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immortal1 Enthusiastic Fan

Joined: 15 Sep 2006 Posts: 456
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Posted: Sat Jun 02, 2007 4:07 pm Post subject: When is a clue, just a clue? |
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So it's been mentioned in previous threads so I thought maybe it might prove more productive to discuss in it's own thread.
I think it's been a little unclear when a puzzle is solved and when there is more to do.
First we had the message "help her Friday under the blue stone." Naturally the audience assumes they are the ones who were supposed to help and started searching for blue stone references. Turns out there was no way to know it was literally a blue stone that would be seen at the HoO seminar.
Next, we had the whole "hall of ponies" thing. Again, after everyone spins their wheels it turns out to be a coded message that could only be resolved with knowledge not available to the audience.
The problem with this kind of thing is that you get into a "cry wolf" scenario where come the time where there is a puzzle that actually needs to be solved by the audience to further the story, they'll just sit back and watch it play out thinking it's not for them to solve.
It may just be adjusting our mindset, away from an ARG way of thinking to an understanding that we are to play along with the characters instead of solving it for them or ourselves. I'm pretty sure this is where we are heading. If this is the case the character interaction will be key. They are really going to have to direct our attention to what to focus on and when to stop. |
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ApotheosisAZ The Order of Denderah

Joined: 08 Nov 2006 Posts: 3175 Location: Snoresville, Baby.
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Posted: Sat Jun 02, 2007 4:12 pm Post subject: |
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I took the first letter of each word in immortal1's message here, ran it through an anagram engine, found a phone number, called it, and it led me to an address where I was given a number and told to wait in line.
Okay, not funny. He's right, if the characters themselves tip us off to when we should be trying to decode something, it would be helpful.
People like myself will probably look for ourselves anyway, and that is part of the fun. _________________ Official Jester of the LG15 Defense Force! |
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immortal1 Enthusiastic Fan

Joined: 15 Sep 2006 Posts: 456
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Posted: Sat Jun 02, 2007 4:19 pm Post subject: |
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ApotheosisAZ wrote: | He's right, if the characters themselves tip us off to when we should be trying to decode something, it would be helpful. |
haha I was thinking more that they could tell us when to stop. After you run your head into a wall a few times you realize it hurts and you stop. At least that's when I stopped. ouch.  |
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Shaneener Enthusiastic Fan

Joined: 20 Mar 2007 Posts: 497 Location: Cal-i-for-ny-a
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Posted: Sat Jun 02, 2007 5:02 pm Post subject: |
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I agree.
I was up for hours and hours thinking about the hall of ponies and Sid the Clown.
Then it turned out the only person who could understand it was Jonas.
o0
Yeeeeaaahhh...
All that for nothing. _________________ Sorry, what's that I hear?
That's the Hymn of One,
singing for you to be happy. |
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Gidget Devoted Fan

Joined: 22 Dec 2006 Posts: 596 Location: Right behind you
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Posted: Sat Jun 02, 2007 5:27 pm Post subject: |
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ApotheosisAZ wrote: | I took the first letter of each word in immortal1's message here, ran it through an anagram engine, found a phone number, called it, and it led me to an address where I was given a number and told to wait in line.
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Hahaha I thought it was funny!
immortal1 wrote: |
It may just be adjusting our mindset, away from an ARG way of thinking to an understanding that we are to play along with the characters instead of solving it for them or ourselves. I'm pretty sure this is where we are heading. If this is the case the character interaction will be key. They are really going to have to direct our attention to what to focus on and when to stop. |
While I do get annoyed when the creators send us on a wild goose chase, I think it would take all the fun out of it if we knew what was a puzzle and what wasn't. The main reason I do this is because of all the codes and clues and I like overanalyzing things And you never know, things can pop up later we didnt see before. I can see your point, don't really see why its hurting to have a few red herrings now and then. |
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LiLskttles87 Casual Observer

Joined: 01 Jun 2007 Posts: 42
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Posted: Sat Jun 02, 2007 5:54 pm Post subject: |
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ApotheosisAZ wrote: | I took the first letter of each word in immortal1's message here, ran it through an anagram engine, found a phone number, called it, and it led me to an address where I was given a number and told to wait in line.
Okay, not funny. He's right, if the characters themselves tip us off to when we should be trying to decode something, it would be helpful.
People like myself will probably look for ourselves anyway, and that is part of the fun. |
Apo ur sooo funny.....
but the thing that threw me all off about the blue flyer message is that Taylor was in beast chat on friday pushing everyone to figure it out and giving clues.... that wasn't fair it was a flase lead and because of what she said two forum members seperatly went to a loaction we all thought it would be and nothing was there. _________________ Sarah's Quote Of the Day
"Memories flooded My Mind,
Like a Delicate Symphony
Wet with blood"
-~-~-~-~-~-~--~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Everytime you score a goal a starving child in africa dies" ~ Sarah
"Your so morbid" ~ Taylor |
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trainer101 Moderator Manager

Joined: 20 Sep 2006 Posts: 2671 Location: Wasting away again ILLUMINATIVILLE...
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Posted: Sat Jun 02, 2007 7:59 pm Post subject: |
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There are definitely some wrinkles to iron out here. The whole "blue stone phone message" seemed to be directed at the audience - only to find out it was intended for Jonas and there's no way we could have solved it.
 _________________ It's STILL all connected... |
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BrightSilence Devoted Fan

Joined: 23 May 2007 Posts: 619 Location: the Netherlands
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Posted: Sun Jun 03, 2007 6:00 am Post subject: |
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Actually I remember Taylor mentionning more than once that it was probably only something Daniel or Jonas would know. Didn't anyone take that as a hint?
True I decided to keep thinking, but in the back of my head I knew it was useless. She probably just came around to confirm what the message said.
As for the whole clue/puzzle/solved thing. I think when it's clear you solved something, like the "help her friday" thing. Wich is a solution to a puzzle. Open a new topic to discuss what it means, a new clue topic. If it's not that clear just keep the topic active until it is or dies...
I think I'm not making sense, so I'm gonna stop typing now... |
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Skunkwaffle Enthusiastic Fan

Joined: 23 Oct 2006 Posts: 460 Location: New York
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Posted: Sun Jun 03, 2007 10:39 am Post subject: |
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Suggestion: instead of leading the fans to something (like the hall of ponies phone number) without any explanation of what it means to the characters, why not have Jonas (or whichever character it pertains to) simply say that they've already called the number, and that they think they know what it means.
That way we'd all be free to call and listen and interact and discuss, but ultimately we'd already know that we were not being relied upon to figure the answers out. _________________ Yeah, you got... stuck a fish in the face. |
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LiLskttles87 Casual Observer

Joined: 01 Jun 2007 Posts: 42
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Posted: Sun Jun 03, 2007 10:52 am Post subject: |
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Skunkwaffle wrote: | Suggestion: instead of leading the fans to something (like the hall of ponies phone number) without any explanation of what it means to the characters, why not have Jonas (or whichever character it pertains to) simply say that they've already called the number, and that they think they know what it means.
That way we'd all be free to call and listen and interact and discuss, but ultimately we'd already know that we were not being relied upon to figure the answers out. |
I think that would have been a really good way for them to do it. i totally agree with skunkwaffle _________________ Sarah's Quote Of the Day
"Memories flooded My Mind,
Like a Delicate Symphony
Wet with blood"
-~-~-~-~-~-~--~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Everytime you score a goal a starving child in africa dies" ~ Sarah
"Your so morbid" ~ Taylor |
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garnet Lonely Fan

Joined: 25 Mar 2007 Posts: 188 Location: Jolly Olde England
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Posted: Sun Jun 03, 2007 1:11 pm Post subject: |
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Yes, I do remember Taylor telling us several times that maybe "hall of ponies" or "Sid the clown" means something to either Jonas or Daniel. At the time, I remember wondering if this was a clear message from the c's to stop trying to decode the message.
I also wondered if Taylor was ALWAYS going to be right or if she would eventually lead us down a wrong path (for reality's sake). It is starting to look like Taylor has some sort of sixth sense. She has been serving as the voice of the c's, giving us hints about the letter from Bree's dad and trying to point us in the right direction at times.
It is frustrating when we think we've figured something out, but the characters don't post on the boards, so we don't know if they have it figured out too. On the other hand, this helps to create a sense of dramatic irony which adds interest to the show. It is the kind of thing we love to hate.
There is also the question of whether or not we can truly change the story. Ultimately, I think we do, but in much more subtle ways than we would sometimes hope. There is an element of life imitating art in this with the entire theme of free will versus determinism. _________________ Rosencrantz: Another curious scientific phenomenon is the fact that the fingernails grow after death, as does the beard.
Guildenstern: What?
Rosencrantz: Beard. . . The toenails, on the other hand, never grow at all. |
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nowherepixie Owen's Helper

Joined: 16 Apr 2007 Posts: 1633 Location: Birmingham, England
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Posted: Sun Jun 03, 2007 2:12 pm Post subject: |
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I think when the characters specifically ask us for help, that should be a cue for us to jump on board.
And they should do it more often  |
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deagol Thor's Hammer

Joined: 28 Oct 2006 Posts: 1068 Location: No, not here.
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Posted: Sun Jun 03, 2007 4:36 pm Post subject: |
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I think the creators should fire the PM for having a shill! ...oh wait, that's what averyone's asking from Taylor/Daniel/Jonas hmm, when did shilling become such a desired thing?  |
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Ziola The Order of Denderah

Joined: 17 Oct 2006 Posts: 5774
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Posted: Sun Jun 03, 2007 5:38 pm Post subject: |
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And yet another reason to add to my "Why I Love Deagol" list... |
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deagol Thor's Hammer

Joined: 28 Oct 2006 Posts: 1068 Location: No, not here.
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Posted: Sun Jun 03, 2007 7:21 pm Post subject: |
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lol Z, omg the list!
The point I'm trying to make with that very tongue-in-cheek comment is that such forced OOG motivated character interactions which are being suggested here only degrade the experience, are demeaning to the characters, and tear down the fourth wall, in my opinion.
The problem here is that you can't present a puzzle to the players and expect them not to work on it, even if some character says "stop, we've solved it." People will keep at it. People will question whether Jonas got it right, or they'll question Taylor's allegiance, or they'll still try to work it out themselves because if Jonas did it I can do it too.
The real cause of the problem is presenting a puzzle which the audience can't really solve on their own, eventhough they did help decode some intermediate message. The whole thing feels like a waste of time, including the parts that were solved (HoO acrostics) because the most satisfying reward, the feeling that you've discovered something relevant to the plot, was taken away from the audience.
Compare this "puzzle" with the "note from Bree's dad" puzzle, in which Taylor also shilled. That's a very satisfying puzzle because we know that we were perfectly capable and definitely would've been able to solve it on our own, and the shilling was understood as a needed nudge in order to keep the story going. But even more than that, the satisfaction mostly came from understanding the importance of the solution found: camp play was one of our old unanswered questions (it still remains a mystery, but at the moment of finding the solve it felt like we would finally get some answers about it). In contrast, we have zero emotional connection with "blue stone, ponies, and sid the clown" as a solve, and thus the frustration.
In short, don't turn the characters into shills. People would stop working things out for themselves and IC interaction would turn into a hunt for clues, which defeats the purpose (character developement). Instead, give us puzzles that we can solve entirely, that we can connect with the plot, that give us answers to all our questions. I know it's hard, but please keep trying.
Thanks. |
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